(More photos and some videos will be added soon.)
Remember to check the update tab on the Indiegogo campaign. It is frequently updated.
https://www.indiegogo.com/projects/absence-by-ariodevelopment/x/9901494
We are ArioDelevopment. A new game-developer for PC-games and
future aspirations of developing games for Microsoft and Sony.
ArioDevelopment is a very small team consisting of only two people.
One Developer/Game-designer/Writer and one Design consultant/Story Consultant.
Our main-project is called “Absence” and it is the foremost reason for this Campaign.
- “Absence” is set on an enormous remote Island, where the main-character gets stranded after a devastating accident on the ocean. With no land in sight except the island, his hopes of returning home have vanished. The main-character is forced thourgh a redemptive journey of internal suffering.
The island is unpopulated by man but with traces of old civilisations emerging everywhere. The gameplay consists of surviving the days on the island, introspective dialouges, and playable flashbacks/dreams.
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You can run or fight.
You can craft and build shelter.
You can even decide actions and impact the story.
But you will not survive..
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We are just a small team of two people, one developer and one artist, but we are certain that “Absence” will not only be great, but that it will be incredibly unique and captivating.
We need funding so we can get every tool and hardware needed to model & render our games in extreme quality.
- (Upgrading hardware and buying licenses for Maya 2015, Agisoft’s Photoscan, Ipisoft, Allegorithmic’s Substance Designer and Substance Painter is essential. Until we can purchase the licenses and the hardware, we are stuck using the trial versions and our subpar computers.)
- We currently have no funding. Everything we had we spent on 4 cheaper cameras for markerless motion capture and 2 compact cameras for photogrammetry.
Please visit
https://www.indiegogo.com/projects/absence-by-ariodevelopment/x/9901494
Mountains we sculpted using only the editor. They’re almost finished, they just lack the right texturing. We have been using a mud-like texture for base paint under the sculpting process.
The pictures are in the update tab on our Indiegogo and on our facebook page.
https://www.indiegogo.com/projects/absence-by-ariodevelopment/x/9901494#home
https://www.facebook.com/AbsenceGame
Today we’re about to build a motorized Lazy Susan for our 3d scanning purposes.
Pictures will be added at the end of the day