This story puts you in the shoes of adventure. Your father's gone off at meetings, and you're left in the charge of hopeful diggers. You've grown up around archeological digs, so that's nothing new, but there's nothing on this island by dirt! Until there's an accident, and someone's in trouble. Before long, they're safe, but you're dropped in on the find of a century. Only, will you survive, find your way out, and live to tell the tale?
The great part of a Choose Your Own Adventure is that nothing is predetermined for you. If you attend the lesson, turn to Number 21. If you decide to skip the lesson, turn to Number 32. You choose what you’re going to do. At the end of that bit of text, you’ll be given two or more other fresh choices. Go where your next choice leads you and read there. And so on.
You’re going to be bouncing around the book from front to back to middle and all over. There are five distinct adventures in this book. You might end up following the main adventure down under two lost civilizations crossing boiling lava and braving ancient ruins. Maybe you’ll end up exploring the sectioned off ancient prison area of the topmost lost city. You might find yourself city level itself heading to a large bridge or underwater exit. But which is the actual exit? The fifth path you might explore would be through the very middle of the lost civilization’s testing grounds.
There’s danger along each chosen path. You might run into giant snakes, huge spiders, sea creatures, or carnivorous bugs, and there are medals along the way when you complete a path and make it out alive: Gold, Silver, Wood, Parchment, et cetera. There are only twenty pages you might find where you die. Sorry, but wrong choices in adventures lead to bad ends. There are a lot more chances you’ll survive just fine. I wish you one and more of those!
Try more than one path. Get out alive; then, go back from the start and see where else you can end up. Will you attend the first lesson? Grab Geri’s pack for her? Will you climb back up that slanted bit of rock instead of going down the ladder? Will you climb up that ladder or try the main doors? Do you rest or decipher the wall’s hidden message right away? All these key decision points and even the smaller turning points decide your fate. Again, you decide your fate based on what you decide. Take chances, but keep a level head. What's the worst that could happen?